package com.example.arena;

import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.widget.TextView;
import android.widget.Toast;

/**
 * 
 * @author Dani
 * As I say in the toast, the game is not available yet (but I'll do it one day).
 */
public class FightActivity extends Activity {
//private int sword = getIntent().getIntExtra("SwordPoints", 0);
//private int axe = getIntent().getIntExtra("AxePoints", 0);
//private int spear = getIntent().getIntExtra("SpearPoints", 0);
	
	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.activity_fight);
		
//		TextView txtSword = (TextView) findViewById(R.id.txtSwordFight);
//		TextView txtAxe = (TextView) findViewById(R.id.txtAxeFight);
//		TextView txtSpear = (TextView) findViewById(R.id.txtSpearFight);
//		
//		txtSword.setText(String.valueOf(getIntent().getStringExtra("SwordPoints")));
//		txtAxe.setText(String.valueOf(getIntent().getStringExtra("AxePoints")));
//		txtSpear.setText(String.valueOf(getIntent().getStringExtra("SpearPoints")));
		Toast.makeText(this, "The game will be available on future updates", Toast.LENGTH_LONG).show();
		
	}

	@Override
	public boolean onCreateOptionsMenu(Menu menu) {
		// Inflate the menu; this adds items to the action bar if it is present.
		getMenuInflater().inflate(R.menu.fight, menu);
		return true;
	}

}
